Pure biotic specialists who are best at defeating enemies without firing a single shot. Along with biotic powers that throw people off their feet (Throw and Pull), Adepts can launch a mass effect field known as Singularity, which leaves enemies briefly helpless in orbit.
Pull - Fires a small mass effect field at the enemy, yanking the victim towards the user. Final evolution is a choice between Heavy Pull, which increases the power's duration, and Pull Field, which creates a burst on impact that deals the same effect to other enemies near it.
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Singularity - Creates a large mass effect sphere (similar to a black hole) that draws unprotected enemies into the field (causing them to float helpless in the air) while stopping protected enemies. Final evolution is a choice between Heavy Singularity, which increases the singularity duration, singularity hold duration, and number of targets affected, and Wide Singularity, which increases the radius of the field's gravitational pull.
Stasis - Causes an enemy to be temporarily locked in a mass effect field, stopping the victim in its tracks but making it immune to all damage. Does not work against some armored targets. Enemies break out of Stasis after a short amount of time, in which they are temporarily incapacitated (and weak to all forms of damage). Consecutive Stasis effects against the same victim cause the effect to wear off faster. Final evolution is a choice between Deep Stasis, which increases the power's duration, and Enhanced Stasis, which reduces the immunity of consecutive Stasis effects.
Warp - Spawns a mass effect field on a target that damages it over time and stops the victim's health regeneration process. It also detonates targets affected by other biotic effects. Final evolution is a choice between Heavy Warp, which increases the damage inflicted, and Unstable Warp, which increases the biotic detonation effectiveness.
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